Add new upgrade GoldenBomb: +1 bomb & +1 flame
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7 changed files with 155 additions and 16 deletions
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121
Assets/Resources/Ammo/GoldenBombUpgrade.prefab
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121
Assets/Resources/Ammo/GoldenBombUpgrade.prefab
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7
Assets/Resources/Ammo/GoldenBombUpgrade.prefab.meta
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7
Assets/Resources/Ammo/GoldenBombUpgrade.prefab.meta
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@ -19,6 +19,8 @@ namespace src.Helpers
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Resources.Load<GameObject>("Ammo/BombUpgrade");
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Resources.Load<GameObject>("Ammo/BombUpgrade");
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public static readonly GameObject FlamesIncreaseUpgrade =
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public static readonly GameObject FlamesIncreaseUpgrade =
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Resources.Load<GameObject>("Ammo/FlameUpgrade");
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Resources.Load<GameObject>("Ammo/FlameUpgrade");
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public static readonly GameObject GoldenBombUpgrade =
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Resources.Load<GameObject>("GoldenBombUpgrade/FlameUpgrade");
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/* Enemies */
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/* Enemies */
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public static readonly GameObject GreenEnemy = Resources.Load<GameObject>("Enemies/SnowEnemyRandom");
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public static readonly GameObject GreenEnemy = Resources.Load<GameObject>("Enemies/SnowEnemyRandom");
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@ -2,7 +2,6 @@ using src.Helpers;
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namespace src.Level
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namespace src.Level
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{
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{
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using System;
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using UnityEngine;
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using UnityEngine;
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namespace src.Level
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namespace src.Level
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@ -22,9 +21,14 @@ namespace src.Level
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public static class LevelResource
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public static class LevelResource
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{
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{
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private static readonly GameObject[] AllUpgrades =
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private static readonly GameObject[] AllUpgrades =
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{PrefabAtlas.FlamesIncreaseUpgrade, PrefabAtlas.BombsIncreaseUpgrade, PrefabAtlas.SpeedIncreaseUpgrade};
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{
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PrefabAtlas.FlamesIncreaseUpgrade, PrefabAtlas.BombsIncreaseUpgrade, PrefabAtlas.SpeedIncreaseUpgrade,
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PrefabAtlas.GoldenBombUpgrade
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};
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private static readonly GameObject[] SnowWallsDestructible =
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private static readonly GameObject[] SnowWallsDestructible =
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{PrefabAtlas.DestructibleSnow, PrefabAtlas.DestructibleHighSnow};
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{PrefabAtlas.DestructibleSnow, PrefabAtlas.DestructibleHighSnow};
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private static readonly GameObject[] SnowWallsIndestructible = {PrefabAtlas.IndestructibleWoodCrate};
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private static readonly GameObject[] SnowWallsIndestructible = {PrefabAtlas.IndestructibleWoodCrate};
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/* Used to store information about the level. */
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/* Used to store information about the level. */
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15
Assets/Scripts/src/Upgrade/GoldenBombUpgrade.cs
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15
Assets/Scripts/src/Upgrade/GoldenBombUpgrade.cs
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using src.Base;
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namespace src.Upgrade
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{
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/* Adds one firepower and one bomb. */
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public class GoldenBombUpgrade : UpgradeBase
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{
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public override void PerformUpgrade()
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{
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var bombManager = GameManager.GetBombsUtilManager();
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bombManager.IncreaseAllowedBombs();
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bombManager.IncreasePower();
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}
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}
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}
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3
Assets/Scripts/src/Upgrade/GoldenBombUpgrade.cs.meta
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3
Assets/Scripts/src/Upgrade/GoldenBombUpgrade.cs.meta
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fileFormatVersion: 2
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guid: 13e9051b005746efb7e4ab749d62ad03
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timeCreated: 1566031123
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