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/dev/null +++ b/Assets/Scenes/BombScene.unity.meta @@ -0,0 +1,7 @@ +fileFormatVersion: 2 +guid: 3ab670b5956411344975fa51edd09fdb +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/src/Ammo.meta b/Assets/Scripts/src/Ammo.meta new file mode 100644 index 0000000..c678f9b --- /dev/null +++ b/Assets/Scripts/src/Ammo.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 63bb235152ad1224c90ed44916220dae +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/src/Ammo/BombController.cs b/Assets/Scripts/src/Ammo/BombController.cs new file mode 100644 index 0000000..344294e --- /dev/null +++ b/Assets/Scripts/src/Ammo/BombController.cs @@ -0,0 +1,92 @@ +using System.Collections; +using System.Collections.Generic; +using UnityEngine; + +public class BombController : MonoBehaviour +{ + + public LayerMask levelMask; + public GameObject explosionPrefab; + + BombStatsUtil bombStatsUtil = BombStatsUtil.Instance; + bool exploded = false; + + // Start is called before the first frame update + void Start() + { + Invoke("Explode", bombStatsUtil.Timer); + } + + void Explode() + { + Instantiate(explosionPrefab, transform.position, Quaternion.identity); + + transform.Find("2DCollider").gameObject.SetActive(false); + + //StartCoroutine(CreateExplosions(Vector3.up)); + //StartCoroutine(CreateExplosions(Vector3.down)); + //StartCoroutine(CreateExplosions(Vector3.left)); + //StartCoroutine(CreateExplosions(Vector3.right)); + + CreateExplosions(Vector3.up); + CreateExplosions(Vector3.down); + CreateExplosions(Vector3.left); + CreateExplosions(Vector3.right); + + GetComponent().enabled = false; + exploded = true; + + //Destroy(gameObject, 0.3f); + Destroy(gameObject); + } + + //private IEnumerator CreateExplosions(Vector3 direction) + //{ + // for (int i = 1; i < bombStatsUtil.Power; i++) + // { + // RaycastHit2D hit = Physics2D.Raycast(transform.position + new Vector3(0, .5f, 0), direction, i, levelMask); + + // if (!hit.collider) + // { + // Instantiate(explosionPrefab, transform.position + (i * direction), explosionPrefab.transform.rotation); + // } + // else + // { + // break; + // } + + // } + + // yield return new WaitForSeconds(0.05f); + + //} + + private void CreateExplosions(Vector3 direction) + { + for (int i = 1; i < bombStatsUtil.Power; i++) + { + RaycastHit2D hit = Physics2D.Raycast(transform.position + new Vector3(0, .5f, 0), direction, i, levelMask); + + if (!hit.collider) + { + Instantiate(explosionPrefab, transform.position + (i * direction), explosionPrefab.transform.rotation); + } + else + { + break; + } + + } + + } + + public void OnTriggerEnter2D(Collider2D other) + { + if (!exploded && other.CompareTag("Explosion")) + { + //In caz ca o bomba loveste bomba, dam cancel la explozie sa nu explodeze twice si o explodam automagic + CancelInvoke("Explode"); + Explode(); + } + } +} diff --git a/Assets/Scripts/src/Ammo/BombController.cs.meta b/Assets/Scripts/src/Ammo/BombController.cs.meta new file mode 100644 index 0000000..486d388 --- /dev/null +++ b/Assets/Scripts/src/Ammo/BombController.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 6ab98bc57fd60074388e64d7af5de3df +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/src/Ammo/Explosion.cs b/Assets/Scripts/src/Ammo/Explosion.cs new file mode 100644 index 0000000..be4dd93 --- /dev/null +++ b/Assets/Scripts/src/Ammo/Explosion.cs @@ -0,0 +1,13 @@ +using System.Collections; +using System.Collections.Generic; +using UnityEngine; + +public class Explosion : MonoBehaviour +{ + + public void Start() + { + Destroy(gameObject, 1); + } + +} diff --git a/Assets/Scripts/src/Ammo/Explosion.cs.meta b/Assets/Scripts/src/Ammo/Explosion.cs.meta new file mode 100644 index 0000000..16d674f --- /dev/null +++ b/Assets/Scripts/src/Ammo/Explosion.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 00b7acc459217644283ce8202cadcded +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/src/Interfaces.meta b/Assets/Scripts/src/Interfaces.meta deleted file mode 100644 index 37cb869..0000000 --- a/Assets/Scripts/src/Interfaces.meta +++ /dev/null @@ -1,3 +0,0 @@ -fileFormatVersion: 2 -guid: 55804228f3fc40ad8c5e0992ea925b1c -timeCreated: 1559145680 \ No newline at end of file diff --git a/Assets/Scripts/src/Player/PlayerController.cs b/Assets/Scripts/src/Player/PlayerController.cs index 58e9adb..0ccd019 100644 --- a/Assets/Scripts/src/Player/PlayerController.cs +++ b/Assets/Scripts/src/Player/PlayerController.cs @@ -6,6 +6,14 @@ namespace src.Player { public class PlayerController : PlayerBase { + + public GameObject bombPrefab; + + Transform playerTransform; + + //O sa fie mai tarziu folosita cand o sa avem numar de bombe allowed + bool canPlaceBombs = true; + protected new void Start() { base.Start(); @@ -14,6 +22,7 @@ namespace src.Player private void Update() { HandleMovement(); + HandleBomb(); } private void HandleMovement() @@ -35,11 +44,30 @@ namespace src.Player var movementVector = new Vector2(horizontal, vertical); Rigidbody2d.position += movementSpeed * Time.deltaTime * movementVector; + playerTransform.position = movementVector; #elif UNITY_IOS || UNITY_ANDROID // Phone movement is not supported yet. #elif UNITY_PS4 || UNITY_XBOXONE // Console movement is not supported yet. #endif } + + private void PlaceBomb() + { + if (bombPrefab) + { + Instantiate(bombPrefab, new Vector3(Mathf.RoundToInt(playerTransform.position.x), + bombPrefab.transform.position.y, Mathf.RoundToInt(playerTransform.position.z)), + bombPrefab.transform.rotation); + } + } + + private void HandleBomb() + { + if (canPlaceBombs && Input.GetKeyDown(KeyCode.Space)) + { + PlaceBomb(); + } + } } } \ No newline at end of file diff --git a/Assets/Scripts/src/Util.meta b/Assets/Scripts/src/Util.meta new file mode 100644 index 0000000..697066c --- /dev/null +++ b/Assets/Scripts/src/Util.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 089561e493132fe4f936dd59f4e6d357 +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/src/Util/BombStatsUtil.cs b/Assets/Scripts/src/Util/BombStatsUtil.cs new file mode 100644 index 0000000..d2da5be --- /dev/null +++ b/Assets/Scripts/src/Util/BombStatsUtil.cs @@ -0,0 +1,40 @@ +using System.Collections; +using System.Collections.Generic; + +public sealed class BombStatsUtil +{ + + private static readonly BombStatsUtil instance = new BombStatsUtil(); + const int MAX_POWER = 7; + + public int Power { get; private set; } = 3; + + public float Timer { get; } = 3.0f; + + // Explicit static 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