Set Player OrderLayer to 10
This commit is contained in:
parent
38242bcb71
commit
107ef8ef12
2 changed files with 5 additions and 1 deletions
|
@ -68,7 +68,7 @@ SpriteRenderer:
|
|||
m_LightmapParameters: {fileID: 0}
|
||||
m_SortingLayerID: 0
|
||||
m_SortingLayer: 0
|
||||
m_SortingOrder: 11
|
||||
m_SortingOrder: 10
|
||||
m_Sprite: {fileID: 21300064, guid: 9f5aa0a5274004a2d9ed6d24d3790c5f, type: 3}
|
||||
m_Color: {r: 1, g: 1, b: 1, a: 1}
|
||||
m_FlipX: 0
|
||||
|
|
|
@ -701,6 +701,10 @@ PrefabInstance:
|
|||
propertyPath: m_LocalEulerAnglesHint.z
|
||||
value: 0
|
||||
objectReference: {fileID: 0}
|
||||
- target: {fileID: 1778702657, guid: d3055091a17dc4aa1accf2e33ccef144, type: 3}
|
||||
propertyPath: m_SortingOrder
|
||||
value: 10
|
||||
objectReference: {fileID: 0}
|
||||
m_RemovedComponents: []
|
||||
m_SourcePrefab: {fileID: 100100000, guid: d3055091a17dc4aa1accf2e33ccef144, type: 3}
|
||||
--- !u!1001 &7054975846332595845
|
||||
|
|
Loading…
Reference in a new issue