Move all calls from Debug to DebugHelper
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parent
ec3ca2dd9d
commit
0da7155279
3 changed files with 12 additions and 11 deletions
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@ -1,4 +1,5 @@
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using System;
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using System;
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using src.Helpers;
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using UnityEngine;
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using UnityEngine;
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namespace src.Base
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namespace src.Base
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@ -25,7 +26,7 @@ namespace src.Base
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public void onExplosion()
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public void onExplosion()
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{
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{
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Debug.Log("Player hit by explosion");
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DebugHelper.LogInfo("Player hit by explosion");
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}
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}
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}
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}
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}
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}
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@ -1,5 +1,4 @@
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using System;
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using System.Collections.Generic;
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using System.Collections.Generic;
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using src.Base;
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using src.Base;
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using src.Helpers;
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using src.Helpers;
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using src.Wall;
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using src.Wall;
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@ -73,13 +72,13 @@ namespace src.Managers
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{
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{
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if (_destructibleWalls.Count == 0)
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if (_destructibleWalls.Count == 0)
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{
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{
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Debug.LogWarning("No destructible walls left, cannot spawn upgrade.");
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DebugHelper.LogWarning("No destructible walls left, cannot spawn upgrade.");
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continue;
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continue;
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}
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}
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/* Get the destructible wall script and make it to spawn the upgrade */
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/* Get the destructible wall script and make it to spawn the upgrade */
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var wall = _destructibleWalls.PopRandom().GetComponent<DestructibleWall>();
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var wall = _destructibleWalls.PopRandom().GetComponent<DestructibleWall>();
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Debug.Log($"Spawned upgrade at: x:{wall.XCoordinate} y:{wall.YCoordinate}");
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DebugHelper.LogInfo($"Spawned upgrade at: x:{wall.XCoordinate} y:{wall.YCoordinate}");
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wall.SpawnsUpgrade();
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wall.SpawnsUpgrade();
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}
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}
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}
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}
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@ -94,7 +93,7 @@ namespace src.Managers
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/* Get the destructible wall script and make it to spawn the exit */
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/* Get the destructible wall script and make it to spawn the exit */
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var wall = _destructibleWalls.PopRandom().GetComponent<DestructibleWall>();
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var wall = _destructibleWalls.PopRandom().GetComponent<DestructibleWall>();
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Debug.Log($"Spawned exit at: x:{wall.XCoordinate} y:{wall.YCoordinate}");
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DebugHelper.LogInfo($"Spawned exit at: x:{wall.XCoordinate} y:{wall.YCoordinate}");
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wall.SpawnsExit();
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wall.SpawnsExit();
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}
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}
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@ -159,7 +158,7 @@ namespace src.Managers
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private void PlaceDestructibleTile(Vector3 position)
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private void PlaceDestructibleTile(Vector3 position)
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{
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{
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Debug.Log($"PlaceDestructibleTile: x:{position.x} y:{position.y}");
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DebugHelper.LogInfo($"PlaceDestructibleTile: x:{position.x} y:{position.y}");
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var randomWall = destructibleWallPrefabs.ChoseRandom();
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var randomWall = destructibleWallPrefabs.ChoseRandom();
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var instance = Instantiate(randomWall, position, Quaternion.identity);
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var instance = Instantiate(randomWall, position, Quaternion.identity);
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_destructibleWalls.Add(instance);
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_destructibleWalls.Add(instance);
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@ -168,7 +167,7 @@ namespace src.Managers
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private bool PlaceIndestructibleTile(float x, float y)
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private bool PlaceIndestructibleTile(float x, float y)
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{
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{
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Debug.Log($"PlaceIndestructibleTile: x:{x} y:{y}");
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DebugHelper.LogInfo($"PlaceIndestructibleTile: x:{x} y:{y}");
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var absX = Mathf.RoundToInt(x);
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var absX = Mathf.RoundToInt(x);
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var absY = Mathf.RoundToInt(y);
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var absY = Mathf.RoundToInt(y);
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@ -1,6 +1,7 @@
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using UnityEngine;
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using UnityEngine;
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using src.Base;
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using src.Base;
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using src.Helpers;
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namespace src.Wall
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namespace src.Wall
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{
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{
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@ -31,19 +32,19 @@ namespace src.Wall
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Instantiate(explosionPrefab, currentPosition, Quaternion.identity);
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Instantiate(explosionPrefab, currentPosition, Quaternion.identity);
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if (_spawnExit)
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if (_spawnExit)
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{
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{
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Debug.Log($"Destructible spawned exit {transform.position}");
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DebugHelper.LogInfo($"Destructible spawned exit {transform.position}");
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Instantiate(exitDoorPrefab, currentPosition, Quaternion.identity);
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Instantiate(exitDoorPrefab, currentPosition, Quaternion.identity);
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}
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}
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else if (_spawnUpgrade)
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else if (_spawnUpgrade)
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{
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{
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Debug.Log($"Destructible spawned upgrade {transform.position}");
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DebugHelper.LogInfo($"Destructible spawned upgrade {transform.position}");
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// TODO: Get and instantiate upgrade from manager
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// TODO: Get and instantiate upgrade from manager
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}
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}
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}
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}
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public void onExplosion()
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public void onExplosion()
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{
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{
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Debug.Log($"Destructible wall hit by explosion {transform.position}");
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DebugHelper.LogInfo($"Destructible wall hit by explosion {transform.position}");
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BeforeDestroy();
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BeforeDestroy();
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Destroy(gameObject);
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Destroy(gameObject);
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}
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}
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