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11 changed files with 714 additions and 354 deletions
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55
Assets/Scripts/src/Ammo/BombCameraShake.cs
Normal file
55
Assets/Scripts/src/Ammo/BombCameraShake.cs
Normal file
|
@ -0,0 +1,55 @@
|
|||
using System.Collections;
|
||||
using Cinemachine;
|
||||
using src.Base;
|
||||
using src.Managers;
|
||||
using UnityEngine;
|
||||
|
||||
namespace src.Ammo
|
||||
{
|
||||
public class BombCameraShake : GameplayComponent
|
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{
|
||||
private readonly BombsUtilManager _bombsUtilManager = BombsUtilManager.Instance;
|
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public float amplitudeGain = 3f;
|
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public float frequencyGain = 3f;
|
||||
|
||||
private int _currentlyShaking;
|
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private CinemachineVirtualCamera _virtualCamera;
|
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private CinemachineBasicMultiChannelPerlin _noiseMachine;
|
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// Start is called before the first frame update
|
||||
private void Start()
|
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{
|
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_virtualCamera = GetComponent<CinemachineVirtualCamera>();
|
||||
_noiseMachine = _virtualCamera.GetCinemachineComponent<CinemachineBasicMultiChannelPerlin>();
|
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}
|
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|
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public void StartCameraShakeCoro()
|
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{
|
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StartCoroutine(_startCameraShake());
|
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}
|
||||
private IEnumerator _startCameraShake()
|
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{
|
||||
SetCameraNoise(amplitudeGain, frequencyGain);
|
||||
yield return new WaitForSeconds(_bombsUtilManager.ExplosionDuration);
|
||||
SetCameraNoise(0, 0);
|
||||
}
|
||||
|
||||
internal void SetCameraNoise(float amplitude, float frequency) {
|
||||
/* Fix camera shaking when multiple instances request shake at the same time. */
|
||||
if (amplitude > 0 || frequency > 0)
|
||||
{
|
||||
_currentlyShaking += 1;
|
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}
|
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else
|
||||
{
|
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_currentlyShaking -= 1;
|
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}
|
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if (_currentlyShaking > 0 && amplitude == 0f || frequencyGain == 0f)
|
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{
|
||||
return;
|
||||
}
|
||||
|
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_noiseMachine.m_AmplitudeGain = amplitude;
|
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_noiseMachine.m_FrequencyGain = frequency;
|
||||
}
|
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}
|
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}
|
11
Assets/Scripts/src/Ammo/BombCameraShake.cs.meta
Normal file
11
Assets/Scripts/src/Ammo/BombCameraShake.cs.meta
Normal file
|
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@ -1,5 +1,6 @@
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|||
using System.Collections;
|
||||
using src.Base;
|
||||
using src.Helpers;
|
||||
using src.Managers;
|
||||
using UnityEngine;
|
||||
|
||||
|
@ -9,12 +10,14 @@ namespace src.Ammo
|
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{
|
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public GameObject explosionPrefab;
|
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|
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private BombCameraShake _cameraShake;
|
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private readonly BombsUtilManager _bombsUtil = BombsUtilManager.Instance;
|
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private bool _exploded;
|
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|
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// Start is called before the first frame update
|
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void Start()
|
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{
|
||||
_cameraShake = GameObject.Find("VCAM1").GetComponent<BombCameraShake>();
|
||||
Invoke(nameof(Explode), _bombsUtil.Timer);
|
||||
}
|
||||
|
||||
|
@ -24,6 +27,7 @@ namespace src.Ammo
|
|||
|
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GetComponentInChildren<SpriteRenderer>().enabled = false;
|
||||
|
||||
_cameraShake.StartCameraShakeCoro();
|
||||
StartCoroutine(CreateExplosions(Vector3.down));
|
||||
StartCoroutine(CreateExplosions(Vector3.left));
|
||||
StartCoroutine(CreateExplosions(Vector3.up));
|
||||
|
|
Loading…
Reference in a new issue