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0b4796e6fa
11 changed files with 714 additions and 354 deletions
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55
Assets/Scripts/src/Ammo/BombCameraShake.cs
Normal file
55
Assets/Scripts/src/Ammo/BombCameraShake.cs
Normal file
|
@ -0,0 +1,55 @@
|
||||||
|
using System.Collections;
|
||||||
|
using Cinemachine;
|
||||||
|
using src.Base;
|
||||||
|
using src.Managers;
|
||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
namespace src.Ammo
|
||||||
|
{
|
||||||
|
public class BombCameraShake : GameplayComponent
|
||||||
|
{
|
||||||
|
private readonly BombsUtilManager _bombsUtilManager = BombsUtilManager.Instance;
|
||||||
|
public float amplitudeGain = 3f;
|
||||||
|
public float frequencyGain = 3f;
|
||||||
|
|
||||||
|
private int _currentlyShaking;
|
||||||
|
private CinemachineVirtualCamera _virtualCamera;
|
||||||
|
private CinemachineBasicMultiChannelPerlin _noiseMachine;
|
||||||
|
// Start is called before the first frame update
|
||||||
|
private void Start()
|
||||||
|
{
|
||||||
|
_virtualCamera = GetComponent<CinemachineVirtualCamera>();
|
||||||
|
_noiseMachine = _virtualCamera.GetCinemachineComponent<CinemachineBasicMultiChannelPerlin>();
|
||||||
|
}
|
||||||
|
|
||||||
|
public void StartCameraShakeCoro()
|
||||||
|
{
|
||||||
|
StartCoroutine(_startCameraShake());
|
||||||
|
}
|
||||||
|
private IEnumerator _startCameraShake()
|
||||||
|
{
|
||||||
|
SetCameraNoise(amplitudeGain, frequencyGain);
|
||||||
|
yield return new WaitForSeconds(_bombsUtilManager.ExplosionDuration);
|
||||||
|
SetCameraNoise(0, 0);
|
||||||
|
}
|
||||||
|
|
||||||
|
internal void SetCameraNoise(float amplitude, float frequency) {
|
||||||
|
/* Fix camera shaking when multiple instances request shake at the same time. */
|
||||||
|
if (amplitude > 0 || frequency > 0)
|
||||||
|
{
|
||||||
|
_currentlyShaking += 1;
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
_currentlyShaking -= 1;
|
||||||
|
}
|
||||||
|
if (_currentlyShaking > 0 && amplitude == 0f || frequencyGain == 0f)
|
||||||
|
{
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
_noiseMachine.m_AmplitudeGain = amplitude;
|
||||||
|
_noiseMachine.m_FrequencyGain = frequency;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
11
Assets/Scripts/src/Ammo/BombCameraShake.cs.meta
Normal file
11
Assets/Scripts/src/Ammo/BombCameraShake.cs.meta
Normal file
|
@ -0,0 +1,11 @@
|
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|
fileFormatVersion: 2
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guid: a65b88b27c07a4aa4ae8e0526372c8b4
|
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|
MonoImporter:
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|
externalObjects: {}
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|
serializedVersion: 2
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|
defaultReferences: []
|
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|
executionOrder: 0
|
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|
icon: {instanceID: 0}
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|
userData:
|
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|
assetBundleName:
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|
assetBundleVariant:
|
|
@ -1,5 +1,6 @@
|
||||||
using System.Collections;
|
using System.Collections;
|
||||||
using src.Base;
|
using src.Base;
|
||||||
|
using src.Helpers;
|
||||||
using src.Managers;
|
using src.Managers;
|
||||||
using UnityEngine;
|
using UnityEngine;
|
||||||
|
|
||||||
|
@ -9,12 +10,14 @@ namespace src.Ammo
|
||||||
{
|
{
|
||||||
public GameObject explosionPrefab;
|
public GameObject explosionPrefab;
|
||||||
|
|
||||||
|
private BombCameraShake _cameraShake;
|
||||||
private readonly BombsUtilManager _bombsUtil = BombsUtilManager.Instance;
|
private readonly BombsUtilManager _bombsUtil = BombsUtilManager.Instance;
|
||||||
private bool _exploded;
|
private bool _exploded;
|
||||||
|
|
||||||
// Start is called before the first frame update
|
// Start is called before the first frame update
|
||||||
void Start()
|
void Start()
|
||||||
{
|
{
|
||||||
|
_cameraShake = GameObject.Find("VCAM1").GetComponent<BombCameraShake>();
|
||||||
Invoke(nameof(Explode), _bombsUtil.Timer);
|
Invoke(nameof(Explode), _bombsUtil.Timer);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -24,6 +27,7 @@ namespace src.Ammo
|
||||||
|
|
||||||
GetComponentInChildren<SpriteRenderer>().enabled = false;
|
GetComponentInChildren<SpriteRenderer>().enabled = false;
|
||||||
|
|
||||||
|
_cameraShake.StartCameraShakeCoro();
|
||||||
StartCoroutine(CreateExplosions(Vector3.down));
|
StartCoroutine(CreateExplosions(Vector3.down));
|
||||||
StartCoroutine(CreateExplosions(Vector3.left));
|
StartCoroutine(CreateExplosions(Vector3.left));
|
||||||
StartCoroutine(CreateExplosions(Vector3.up));
|
StartCoroutine(CreateExplosions(Vector3.up));
|
||||||
|
|
Loading…
Reference in a new issue