Merge pull request #84 from dnutiu/player-input-handler

Player input handler
This commit is contained in:
Denis-Cosmin Nutiu 2019-08-25 23:05:56 +03:00 committed by GitHub
commit 01bddcc821
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43 changed files with 379 additions and 374 deletions

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@ -401,7 +332,7 @@ PrefabInstance:
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View file

@ -1,32 +0,0 @@
using System;
using src.Base;
using src.Managers;
using UnityEngine;
namespace src.Ammo
{
public class BombsSpawner : GameplayComponent
{
public GameObject bombPrefab;
private BombsUtilManager _bombsUtil;
public void Start()
{
_bombsUtil = BombsUtilManager.instance;
}
public void PlaceBomb(Transform location)
{
var position1 = location.position;
var absX = Mathf.RoundToInt(position1.x);
var absY = Mathf.RoundToInt(position1.y);
var position = new Vector2(absX, absY);
if (_bombsUtil.CanPlaceBomb(position))
{
Instantiate(bombPrefab, position, Quaternion.identity);
_bombsUtil.PlaceBomb(position);
}
}
}
}

View file

@ -1,11 +0,0 @@
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View file

@ -65,7 +65,7 @@ namespace src.Base
Collider2D.enabled = false;
_isDead = true;
Animator.SetTrigger(AnimExplode);
Destroy(gameObject, 1);
Destroy(gameObject, 0.7f);
}
public void OnCollisionEnter2D(Collision2D col)

View file

@ -1,5 +1,7 @@
using src.Interfaces;
using src.Managers;
using src.Player;
using src.Upgrade;
using UnityEngine;
namespace src.Base
@ -8,6 +10,7 @@ namespace src.Base
{
protected GameManager gameManager;
private UpgradeManager _upgradeManager;
protected PlayerController _playerToUpgrade;
public void Start()
{
@ -23,6 +26,7 @@ namespace src.Base
public void OnTriggerEnter2D(Collider2D other)
{
if (!other.CompareTag("Player")) return;
_playerToUpgrade = other.GetComponent<PlayerController>();
PerformUpgrade();
_upgradeManager.ClaimUpgrade(gameObject);
Destroy(gameObject);

View file

@ -4,7 +4,7 @@ using src.Base;
using src.Managers;
using UnityEngine;
namespace src.Ammo
namespace src.Bomb
{
public class BombCameraShake : GameplayComponent
{
@ -30,7 +30,7 @@ namespace src.Ammo
private IEnumerator _startCameraShake()
{
SetCameraNoise(amplitudeGain, frequencyGain);
yield return new WaitForSeconds(_bombsUtilManager.ExplosionDuration);
yield return new WaitForSeconds(_bombsUtilManager.explosionDuration);
SetCameraNoise(0, 0);
}

View file

@ -4,29 +4,28 @@ using src.Helpers;
using src.Managers;
using UnityEngine;
namespace src.Ammo
namespace src.Bomb
{
public class BombController : GameplayComponent, IExplosable
{
public GameObject explosionPrefab;
private BombCameraShake _cameraShake;
private readonly BombsUtilManager _bombsUtil = BombsUtilManager.instance;
private BombCameraShake _cameraShake;
private SpriteRenderer _spriteRenderer;
private bool _exploded;
// Start is called before the first frame update
void Start()
private void Start()
{
_cameraShake = GameObject.Find("VCAM1").GetComponent<BombCameraShake>();
Invoke(nameof(Explode), _bombsUtil.Timer);
_spriteRenderer = GetComponentInChildren<SpriteRenderer>();
Invoke(nameof(Explode), _bombsUtil.timer);
}
void Explode()
private void Explode()
{
Instantiate(explosionPrefab, transform.position, Quaternion.identity);
GetComponentInChildren<SpriteRenderer>().enabled = false;
Instantiate(PrefabAtlas.BombExplosion, transform.position, Quaternion.identity);
_spriteRenderer.enabled = false;
_cameraShake.StartCameraShakeCoro();
StartCoroutine(CreateExplosions(Vector3.down));
StartCoroutine(CreateExplosions(Vector3.left));
@ -42,19 +41,18 @@ namespace src.Ammo
private IEnumerator CreateExplosions(Vector3 direction)
{
var currentPosition = transform.position;
for (var i = 1; i < _bombsUtil.Power; i++)
for (var i = 1; i < _bombsUtil.power; i++)
{
var hit = Physics2D.Raycast(new Vector2(currentPosition.x + 0.5f,
currentPosition.y + 0.5f), direction, i, 1 << 8);
if (!hit.collider)
{
Instantiate(explosionPrefab, transform.position + i * direction,
explosionPrefab.transform.rotation);
Instantiate(PrefabAtlas.BombExplosion, transform.position + i * direction,
PrefabAtlas.BombExplosion.transform.rotation);
}
else
{
Debug.Log("Hit something");
var key = hit.collider.GetComponent<IExplosable>();
key?.OnExplosion();
break;
@ -79,8 +77,8 @@ namespace src.Ammo
}
public void OnDestroy()
{
_bombsUtil.RemoveBomb(transform.position);
{
_bombsUtil.UnregisterBomb(transform.position);
}
}
}

View file

@ -1,15 +1,15 @@
using src.Base;
using src.Managers;
namespace src.Ammo
namespace src.Bomb
{
public class Explosion : GameplayComponent
public class BombExplosion : GameplayComponent
{
private readonly BombsUtilManager _bombUtil = BombsUtilManager.instance;
public void Start()
{
Destroy(gameObject, _bombUtil.ExplosionDuration);
Destroy(gameObject, _bombUtil.explosionDuration);
}
}
}

View file

@ -18,13 +18,19 @@ namespace src.Helpers
/* Upgrades */
public static readonly GameObject SpeedIncreaseUpgrade =
Resources.Load<GameObject>("Ammo/SpeedUpgrade");
Resources.Load<GameObject>("Items/SpeedUpgrade");
public static readonly GameObject BombsIncreaseUpgrade =
Resources.Load<GameObject>("Ammo/BombUpgrade");
Resources.Load<GameObject>("Items/BombUpgrade");
public static readonly GameObject FlamesIncreaseUpgrade =
Resources.Load<GameObject>("Ammo/FlameUpgrade");
Resources.Load<GameObject>("Items/FlameUpgrade");
public static readonly GameObject GoldenBombUpgrade =
Resources.Load<GameObject>("GoldenBombUpgrade/FlameUpgrade");
Resources.Load<GameObject>("Items/GoldenBombUpgrade");
/* Items */
public static readonly GameObject Bomb =
Resources.Load<GameObject>("Items/Bomb");
public static readonly GameObject BombExplosion =
Resources.Load<GameObject>("Items/BombExplosion");
/* Enemies */
public static readonly GameObject GreenEnemy = Resources.Load<GameObject>("Enemies/SnowEnemyRandom");

View file

@ -6,22 +6,18 @@ namespace src.Managers
{
public sealed class BombsUtilManager : GameplayComponent
{
private readonly HashSet<Vector3> _usedPosition = new HashSet<Vector3>();
public static BombsUtilManager instance;
public int power = 3;
public int allowedBombs = 2;
public int placedBombs = 0;
public float timer = 3.0f;
public float explosionDuration = 0.55f;
private readonly HashSet<Vector3> _usedPosition = new HashSet<Vector3>();
private const int MaxPower = 7;
private const int MaxAllowedBombs = 10;
public int Power { get; private set; } = 3;
public int AllowedBombs { get; private set; } = 2;
public int PlacedBombs { get; private set; } = 0;
public float Timer { get; } = 3.0f;
public float ExplosionDuration { get; } = 0.55f;
public static BombsUtilManager instance;
public void Awake()
{
@ -37,41 +33,37 @@ namespace src.Managers
public void IncreasePower()
{
if (Power <= MaxPower)
if (power <= MaxPower)
{
Power++;
power++;
}
}
public void IncreaseAllowedBombs()
{
if (AllowedBombs <= MaxAllowedBombs)
if (allowedBombs <= MaxAllowedBombs)
{
AllowedBombs++;
allowedBombs++;
}
}
public void PlaceBomb(Vector3 position)
public void RegisterBomb(Vector3 position)
{
if (CanPlaceBomb(position))
{
PlacedBombs++;
_usedPosition.Add(position);
}
if (!CanPlaceBomb(position)) return;
placedBombs++;
_usedPosition.Add(position);
}
public void RemoveBomb(Vector3 position)
public void UnregisterBomb(Vector3 position)
{
if (_usedPosition.Contains(position))
{
PlacedBombs--;
_usedPosition.Remove(position);
}
if (!_usedPosition.Contains(position)) return;
placedBombs--;
_usedPosition.Remove(position);
}
public bool CanPlaceBomb(Vector3 position)
{
return (!_usedPosition.Contains(position) && (PlacedBombs < AllowedBombs));
return !_usedPosition.Contains(position) && placedBombs < allowedBombs;
}
}
}

View file

@ -37,7 +37,6 @@ namespace src.Managers
_gameStateManager = gameObject.AddComponent<GameStateManager>();
_levelManager = gameObject.AddComponent<LevelManager>();
_upgradeManager = gameObject.AddComponent<UpgradeManager>();
gameObject.AddComponent<PlayerUpgrade>();
// Load external components
_playerController = GameObject.Find("Player").GetComponent<PlayerController>();

View file

@ -1,39 +1,50 @@
using src.Ammo;
using System;
using System.ComponentModel;
using src.Base;
using src.Helpers;
using src.Managers;
using UnityEngine;
using UnityStandardAssets.CrossPlatformInput;
namespace src.Player
{
public class PlayerController : GameplayComponent, IExplosable
{
public bool godMode;
public float movementSpeed = 4f;
/* Components */
private GameStateManager _gameStateManager;
private Rigidbody2D _rigidbody2d;
private Collider2D _collider2D;
private Transform _respawnPosition;
private BombsSpawner _bombsSpawner;
private BombsUtilManager _bombsUtil;
private Animator _animator;
private PlayerUpgrade _playerUpgrade;
/* Variables */
private bool _isDead;
/* Animator Variables*/
private static readonly int AnimHorizontal = Animator.StringToHash("AnimHorizontal");
private static readonly int AnimVertical = Animator.StringToHash("AnimVertical");
private static readonly int AnimDeath = Animator.StringToHash("AnimDeath");
public bool godMode;
public float movementSpeed = 4f;
private bool _isDead;
protected void Awake()
{
_playerUpgrade = gameObject.AddComponent<PlayerUpgrade>();
}
protected void Start()
{
_gameStateManager = GameStateManager.instance;
_playerUpgrade = PlayerUpgrade.instance;
_bombsUtil = BombsUtilManager.instance;
_rigidbody2d = GetComponent<Rigidbody2D>();
_collider2D = GetComponent<Collider2D>();
_animator = GetComponentInChildren<Animator>();
_respawnPosition = GameObject.Find("RespawnPosition").transform;
_bombsSpawner = GameObject.Find("BombSpawner").GetComponent<BombsSpawner>();
movementSpeed = _playerUpgrade.GetMovementSpeed();
_playerUpgrade.PlayerSpeed += OnSpeedUpgrade;
@ -53,15 +64,50 @@ namespace src.Player
private void Update()
{
if (_gameStateManager.IsGamePaused || _gameStateManager.IsPlayerMovementForbidden || _isDead) {return;}
HandleBombInput();
HandleItemsInput();
}
private void HandleMovementInput()
{
#if UNITY_STANDALONE || UNITY_WEBGL || UNITY_EDITOR
HandleKeyboardMovement();
#elif UNITY_IOS || UNITY_ANDROID
HandleTouchMovement();
#elif UNITY_PS4 || UNITY_XBOXONE
HandlerControllerMovement();
#endif
}
private void HandleItemsInput()
{
#if UNITY_EDITOR || UNITY_STANDALONE || UNITY_WEBGL
if (Input.GetKeyDown(KeyCode.Space))
{
PlaceBomb();
}
#elif UNITY_IOS || UNITY_ANDROID
if (CrossPlatformInputManager.GetButton("PlaceBomb"))
{
PlaceBomb();
}
#elif UNITY_PS4 || UNITY_XBOXONE
// Console bomb placement is not supported yet.
#endif
}
#if UNITY_STANDALONE || UNITY_WEBGL || UNITY_EDITOR
private void HandleKeyboardMovement()
{
var horizontal = Input.GetAxisRaw("Horizontal");
var vertical = Input.GetAxisRaw("Vertical");
#elif UNITY_IOS || UNITY_ANDROID
var movementVector = new Vector2(horizontal, vertical);
MovePosition(movementVector);
}
#endif
#if UNITY_IOS || UNITY_ANDROID
private void HandleTouchMovement()
{
var horizontal = 0;
var vertical = 0;
if (CrossPlatformInputManager.GetButton("MoveUp"))
@ -80,50 +126,60 @@ namespace src.Player
{
horizontal = -1;
}
#elif UNITY_PS4 || UNITY_XBOXONE
// // Console movement is not supported yet.
var movementVector = new Vector2(horizontal, vertical);
MovePosition(movementVector);
}
#endif
var movementVector = new Vector2(horizontal, vertical).NormalizeToCross();
#if UNITY_PS4 || UNITY_XBOXONE
private void HandlerControllerMovement()
{
throw new NotImplementedException();
}
#endif
private void MovePosition(Vector2 movementVector)
{
movementVector = movementVector.NormalizeToCross();
_animator.SetFloat(AnimHorizontal, movementVector.x);
_animator.SetFloat(AnimVertical, movementVector.y);
_rigidbody2d.MovePosition(_rigidbody2d.position + movementSpeed * Time.deltaTime * movementVector);
}
private void PlaceBomb()
{
_bombsSpawner.PlaceBomb(transform);
var position = transform.position;
var absX = Mathf.RoundToInt(position.x);
var absY = Mathf.RoundToInt(position.y);
var newPosition = new Vector2(absX, absY);
if (!_bombsUtil.CanPlaceBomb(newPosition)) return;
Instantiate(PrefabAtlas.Bomb, newPosition, Quaternion.identity);
_bombsUtil.RegisterBomb(newPosition);
}
private void HandleBombInput()
{
#if UNITY_EDITOR || UNITY_STANDALONE || UNITY_WEBGL
if (Input.GetKeyDown(KeyCode.Space))
{
PlaceBomb();
}
#elif UNITY_IOS || UNITY_ANDROID
if (CrossPlatformInputManager.GetButton("PlaceBomb"))
{
PlaceBomb();
}
#elif UNITY_PS4 || UNITY_XBOXONE
// Console bomb placement is not supported yet.
#endif
}
public void Respawn()
{
DebugHelper.LogInfo("Player is respawning!");
DebugHelper.LogInfo("Player is re-spawning!");
transform.SetPositionAndRotation(_respawnPosition.position, Quaternion.identity);
_animator.Play("IdleDown");
}
private void Die()
{
if (godMode)
{
return;
}
_isDead = true;
_collider2D.enabled = false;
_animator.SetBool(AnimDeath, true);
Destroy(gameObject, 0.7f);
}
public void OnTriggerExit2D(Collider2D other)
{
/* Turn off bomb trigger making it so you can't pass through. */
if (other.CompareTag("Bomb"))
{
other.isTrigger = false;
@ -142,18 +198,6 @@ namespace src.Player
}
}
private void Die()
{
if (godMode)
{
return;
}
_isDead = true;
_collider2D.enabled = false;
_animator.SetBool(AnimDeath, true);
Destroy(gameObject, 0.7f);
}
public void OnExplosion()
{
DebugHelper.LogInfo("Player hit by explosion");

View file

@ -4,24 +4,14 @@ namespace src.Player
{
public class PlayerUpgrade : GameplayComponent
{
/* Events & Delegates */
public delegate void IncreaseSpeedDelegate(float speed);
public static PlayerUpgrade instance;
public event IncreaseSpeedDelegate PlayerSpeed;
/* Variables */
public const float MaxPlayerSpeed = 8f;
private float _movementSpeed = 4f;
public void Awake()
{
if (instance == null)
{
instance = this;
}
else if (instance != null)
{
Destroy(gameObject);
}
}
public float GetMovementSpeed()
{
return _movementSpeed;

View file

@ -7,7 +7,7 @@ namespace src.Upgrade
{
public override void PerformUpgrade()
{
var player = PlayerUpgrade.instance;
var player = _playerToUpgrade.GetComponent<PlayerUpgrade>();
player.IncreaseSpeed(.5f);
}
}