Merge pull request #84 from dnutiu/player-input-handler
Player input handler
This commit is contained in:
commit
01bddcc821
43 changed files with 379 additions and 374 deletions
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- target: {fileID: 0}
|
|
||||||
propertyPath: boardHolder
|
|
||||||
value:
|
|
||||||
objectReference: {fileID: 585332173}
|
|
||||||
- target: {fileID: 0}
|
|
||||||
propertyPath: startPosition
|
|
||||||
value:
|
|
||||||
objectReference: {fileID: 185746015}
|
|
||||||
m_RemovedComponents: []
|
m_RemovedComponents: []
|
||||||
m_SourcePrefab: {fileID: 100100000, guid: fdaa7451ab31b477b930076bbc888bab, type: 3}
|
m_SourcePrefab: {fileID: 100100000, guid: fdaa7451ab31b477b930076bbc888bab, type: 3}
|
||||||
--- !u!1001 &485484359436847253
|
--- !u!1001 &485484359436847253
|
||||||
|
@ -401,7 +332,7 @@ PrefabInstance:
|
||||||
- target: {fileID: 2219516564235934920, guid: 4ca131020414f4b1597dac2e1d292d7f,
|
- target: {fileID: 2219516564235934920, guid: 4ca131020414f4b1597dac2e1d292d7f,
|
||||||
type: 3}
|
type: 3}
|
||||||
propertyPath: m_RootOrder
|
propertyPath: m_RootOrder
|
||||||
value: 8
|
value: 7
|
||||||
objectReference: {fileID: 0}
|
objectReference: {fileID: 0}
|
||||||
- target: {fileID: 2219516564235934920, guid: 4ca131020414f4b1597dac2e1d292d7f,
|
- target: {fileID: 2219516564235934920, guid: 4ca131020414f4b1597dac2e1d292d7f,
|
||||||
type: 3}
|
type: 3}
|
||||||
|
|
|
@ -1,32 +0,0 @@
|
||||||
using System;
|
|
||||||
using src.Base;
|
|
||||||
using src.Managers;
|
|
||||||
using UnityEngine;
|
|
||||||
|
|
||||||
namespace src.Ammo
|
|
||||||
{
|
|
||||||
public class BombsSpawner : GameplayComponent
|
|
||||||
{
|
|
||||||
public GameObject bombPrefab;
|
|
||||||
|
|
||||||
private BombsUtilManager _bombsUtil;
|
|
||||||
|
|
||||||
public void Start()
|
|
||||||
{
|
|
||||||
_bombsUtil = BombsUtilManager.instance;
|
|
||||||
}
|
|
||||||
|
|
||||||
public void PlaceBomb(Transform location)
|
|
||||||
{
|
|
||||||
var position1 = location.position;
|
|
||||||
var absX = Mathf.RoundToInt(position1.x);
|
|
||||||
var absY = Mathf.RoundToInt(position1.y);
|
|
||||||
var position = new Vector2(absX, absY);
|
|
||||||
if (_bombsUtil.CanPlaceBomb(position))
|
|
||||||
{
|
|
||||||
Instantiate(bombPrefab, position, Quaternion.identity);
|
|
||||||
_bombsUtil.PlaceBomb(position);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
|
@ -1,11 +0,0 @@
|
||||||
fileFormatVersion: 2
|
|
||||||
guid: cd3bf3610d18aa14e805185b5e3f2d4b
|
|
||||||
MonoImporter:
|
|
||||||
externalObjects: {}
|
|
||||||
serializedVersion: 2
|
|
||||||
defaultReferences: []
|
|
||||||
executionOrder: 0
|
|
||||||
icon: {instanceID: 0}
|
|
||||||
userData:
|
|
||||||
assetBundleName:
|
|
||||||
assetBundleVariant:
|
|
|
@ -65,7 +65,7 @@ namespace src.Base
|
||||||
Collider2D.enabled = false;
|
Collider2D.enabled = false;
|
||||||
_isDead = true;
|
_isDead = true;
|
||||||
Animator.SetTrigger(AnimExplode);
|
Animator.SetTrigger(AnimExplode);
|
||||||
Destroy(gameObject, 1);
|
Destroy(gameObject, 0.7f);
|
||||||
}
|
}
|
||||||
|
|
||||||
public void OnCollisionEnter2D(Collision2D col)
|
public void OnCollisionEnter2D(Collision2D col)
|
||||||
|
|
|
@ -1,5 +1,7 @@
|
||||||
using src.Interfaces;
|
using src.Interfaces;
|
||||||
using src.Managers;
|
using src.Managers;
|
||||||
|
using src.Player;
|
||||||
|
using src.Upgrade;
|
||||||
using UnityEngine;
|
using UnityEngine;
|
||||||
|
|
||||||
namespace src.Base
|
namespace src.Base
|
||||||
|
@ -8,6 +10,7 @@ namespace src.Base
|
||||||
{
|
{
|
||||||
protected GameManager gameManager;
|
protected GameManager gameManager;
|
||||||
private UpgradeManager _upgradeManager;
|
private UpgradeManager _upgradeManager;
|
||||||
|
protected PlayerController _playerToUpgrade;
|
||||||
|
|
||||||
public void Start()
|
public void Start()
|
||||||
{
|
{
|
||||||
|
@ -23,6 +26,7 @@ namespace src.Base
|
||||||
public void OnTriggerEnter2D(Collider2D other)
|
public void OnTriggerEnter2D(Collider2D other)
|
||||||
{
|
{
|
||||||
if (!other.CompareTag("Player")) return;
|
if (!other.CompareTag("Player")) return;
|
||||||
|
_playerToUpgrade = other.GetComponent<PlayerController>();
|
||||||
PerformUpgrade();
|
PerformUpgrade();
|
||||||
_upgradeManager.ClaimUpgrade(gameObject);
|
_upgradeManager.ClaimUpgrade(gameObject);
|
||||||
Destroy(gameObject);
|
Destroy(gameObject);
|
||||||
|
|
|
@ -4,7 +4,7 @@ using src.Base;
|
||||||
using src.Managers;
|
using src.Managers;
|
||||||
using UnityEngine;
|
using UnityEngine;
|
||||||
|
|
||||||
namespace src.Ammo
|
namespace src.Bomb
|
||||||
{
|
{
|
||||||
public class BombCameraShake : GameplayComponent
|
public class BombCameraShake : GameplayComponent
|
||||||
{
|
{
|
||||||
|
@ -30,7 +30,7 @@ namespace src.Ammo
|
||||||
private IEnumerator _startCameraShake()
|
private IEnumerator _startCameraShake()
|
||||||
{
|
{
|
||||||
SetCameraNoise(amplitudeGain, frequencyGain);
|
SetCameraNoise(amplitudeGain, frequencyGain);
|
||||||
yield return new WaitForSeconds(_bombsUtilManager.ExplosionDuration);
|
yield return new WaitForSeconds(_bombsUtilManager.explosionDuration);
|
||||||
SetCameraNoise(0, 0);
|
SetCameraNoise(0, 0);
|
||||||
}
|
}
|
||||||
|
|
|
@ -4,29 +4,28 @@ using src.Helpers;
|
||||||
using src.Managers;
|
using src.Managers;
|
||||||
using UnityEngine;
|
using UnityEngine;
|
||||||
|
|
||||||
namespace src.Ammo
|
namespace src.Bomb
|
||||||
{
|
{
|
||||||
public class BombController : GameplayComponent, IExplosable
|
public class BombController : GameplayComponent, IExplosable
|
||||||
{
|
{
|
||||||
public GameObject explosionPrefab;
|
|
||||||
|
|
||||||
private BombCameraShake _cameraShake;
|
|
||||||
private readonly BombsUtilManager _bombsUtil = BombsUtilManager.instance;
|
private readonly BombsUtilManager _bombsUtil = BombsUtilManager.instance;
|
||||||
|
private BombCameraShake _cameraShake;
|
||||||
|
private SpriteRenderer _spriteRenderer;
|
||||||
private bool _exploded;
|
private bool _exploded;
|
||||||
|
|
||||||
// Start is called before the first frame update
|
// Start is called before the first frame update
|
||||||
void Start()
|
private void Start()
|
||||||
{
|
{
|
||||||
_cameraShake = GameObject.Find("VCAM1").GetComponent<BombCameraShake>();
|
_cameraShake = GameObject.Find("VCAM1").GetComponent<BombCameraShake>();
|
||||||
Invoke(nameof(Explode), _bombsUtil.Timer);
|
_spriteRenderer = GetComponentInChildren<SpriteRenderer>();
|
||||||
|
Invoke(nameof(Explode), _bombsUtil.timer);
|
||||||
}
|
}
|
||||||
|
|
||||||
void Explode()
|
private void Explode()
|
||||||
{
|
{
|
||||||
Instantiate(explosionPrefab, transform.position, Quaternion.identity);
|
Instantiate(PrefabAtlas.BombExplosion, transform.position, Quaternion.identity);
|
||||||
|
|
||||||
GetComponentInChildren<SpriteRenderer>().enabled = false;
|
|
||||||
|
|
||||||
|
_spriteRenderer.enabled = false;
|
||||||
_cameraShake.StartCameraShakeCoro();
|
_cameraShake.StartCameraShakeCoro();
|
||||||
StartCoroutine(CreateExplosions(Vector3.down));
|
StartCoroutine(CreateExplosions(Vector3.down));
|
||||||
StartCoroutine(CreateExplosions(Vector3.left));
|
StartCoroutine(CreateExplosions(Vector3.left));
|
||||||
|
@ -42,19 +41,18 @@ namespace src.Ammo
|
||||||
private IEnumerator CreateExplosions(Vector3 direction)
|
private IEnumerator CreateExplosions(Vector3 direction)
|
||||||
{
|
{
|
||||||
var currentPosition = transform.position;
|
var currentPosition = transform.position;
|
||||||
for (var i = 1; i < _bombsUtil.Power; i++)
|
for (var i = 1; i < _bombsUtil.power; i++)
|
||||||
{
|
{
|
||||||
var hit = Physics2D.Raycast(new Vector2(currentPosition.x + 0.5f,
|
var hit = Physics2D.Raycast(new Vector2(currentPosition.x + 0.5f,
|
||||||
currentPosition.y + 0.5f), direction, i, 1 << 8);
|
currentPosition.y + 0.5f), direction, i, 1 << 8);
|
||||||
|
|
||||||
if (!hit.collider)
|
if (!hit.collider)
|
||||||
{
|
{
|
||||||
Instantiate(explosionPrefab, transform.position + i * direction,
|
Instantiate(PrefabAtlas.BombExplosion, transform.position + i * direction,
|
||||||
explosionPrefab.transform.rotation);
|
PrefabAtlas.BombExplosion.transform.rotation);
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
Debug.Log("Hit something");
|
|
||||||
var key = hit.collider.GetComponent<IExplosable>();
|
var key = hit.collider.GetComponent<IExplosable>();
|
||||||
key?.OnExplosion();
|
key?.OnExplosion();
|
||||||
break;
|
break;
|
||||||
|
@ -80,7 +78,7 @@ namespace src.Ammo
|
||||||
|
|
||||||
public void OnDestroy()
|
public void OnDestroy()
|
||||||
{
|
{
|
||||||
_bombsUtil.RemoveBomb(transform.position);
|
_bombsUtil.UnregisterBomb(transform.position);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
|
@ -1,15 +1,15 @@
|
||||||
using src.Base;
|
using src.Base;
|
||||||
using src.Managers;
|
using src.Managers;
|
||||||
|
|
||||||
namespace src.Ammo
|
namespace src.Bomb
|
||||||
{
|
{
|
||||||
public class Explosion : GameplayComponent
|
public class BombExplosion : GameplayComponent
|
||||||
{
|
{
|
||||||
private readonly BombsUtilManager _bombUtil = BombsUtilManager.instance;
|
private readonly BombsUtilManager _bombUtil = BombsUtilManager.instance;
|
||||||
|
|
||||||
public void Start()
|
public void Start()
|
||||||
{
|
{
|
||||||
Destroy(gameObject, _bombUtil.ExplosionDuration);
|
Destroy(gameObject, _bombUtil.explosionDuration);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
|
@ -18,13 +18,19 @@ namespace src.Helpers
|
||||||
|
|
||||||
/* Upgrades */
|
/* Upgrades */
|
||||||
public static readonly GameObject SpeedIncreaseUpgrade =
|
public static readonly GameObject SpeedIncreaseUpgrade =
|
||||||
Resources.Load<GameObject>("Ammo/SpeedUpgrade");
|
Resources.Load<GameObject>("Items/SpeedUpgrade");
|
||||||
public static readonly GameObject BombsIncreaseUpgrade =
|
public static readonly GameObject BombsIncreaseUpgrade =
|
||||||
Resources.Load<GameObject>("Ammo/BombUpgrade");
|
Resources.Load<GameObject>("Items/BombUpgrade");
|
||||||
public static readonly GameObject FlamesIncreaseUpgrade =
|
public static readonly GameObject FlamesIncreaseUpgrade =
|
||||||
Resources.Load<GameObject>("Ammo/FlameUpgrade");
|
Resources.Load<GameObject>("Items/FlameUpgrade");
|
||||||
public static readonly GameObject GoldenBombUpgrade =
|
public static readonly GameObject GoldenBombUpgrade =
|
||||||
Resources.Load<GameObject>("GoldenBombUpgrade/FlameUpgrade");
|
Resources.Load<GameObject>("Items/GoldenBombUpgrade");
|
||||||
|
|
||||||
|
/* Items */
|
||||||
|
public static readonly GameObject Bomb =
|
||||||
|
Resources.Load<GameObject>("Items/Bomb");
|
||||||
|
public static readonly GameObject BombExplosion =
|
||||||
|
Resources.Load<GameObject>("Items/BombExplosion");
|
||||||
|
|
||||||
/* Enemies */
|
/* Enemies */
|
||||||
public static readonly GameObject GreenEnemy = Resources.Load<GameObject>("Enemies/SnowEnemyRandom");
|
public static readonly GameObject GreenEnemy = Resources.Load<GameObject>("Enemies/SnowEnemyRandom");
|
||||||
|
|
|
@ -6,23 +6,19 @@ namespace src.Managers
|
||||||
{
|
{
|
||||||
public sealed class BombsUtilManager : GameplayComponent
|
public sealed class BombsUtilManager : GameplayComponent
|
||||||
{
|
{
|
||||||
private readonly HashSet<Vector3> _usedPosition = new HashSet<Vector3>();
|
public static BombsUtilManager instance;
|
||||||
|
|
||||||
|
public int power = 3;
|
||||||
|
public int allowedBombs = 2;
|
||||||
|
public int placedBombs = 0;
|
||||||
|
public float timer = 3.0f;
|
||||||
|
public float explosionDuration = 0.55f;
|
||||||
|
|
||||||
|
|
||||||
|
private readonly HashSet<Vector3> _usedPosition = new HashSet<Vector3>();
|
||||||
private const int MaxPower = 7;
|
private const int MaxPower = 7;
|
||||||
private const int MaxAllowedBombs = 10;
|
private const int MaxAllowedBombs = 10;
|
||||||
|
|
||||||
public int Power { get; private set; } = 3;
|
|
||||||
|
|
||||||
public int AllowedBombs { get; private set; } = 2;
|
|
||||||
|
|
||||||
public int PlacedBombs { get; private set; } = 0;
|
|
||||||
|
|
||||||
public float Timer { get; } = 3.0f;
|
|
||||||
|
|
||||||
public float ExplosionDuration { get; } = 0.55f;
|
|
||||||
|
|
||||||
public static BombsUtilManager instance;
|
|
||||||
|
|
||||||
public void Awake()
|
public void Awake()
|
||||||
{
|
{
|
||||||
if (instance == null)
|
if (instance == null)
|
||||||
|
@ -37,41 +33,37 @@ namespace src.Managers
|
||||||
|
|
||||||
public void IncreasePower()
|
public void IncreasePower()
|
||||||
{
|
{
|
||||||
if (Power <= MaxPower)
|
if (power <= MaxPower)
|
||||||
{
|
{
|
||||||
Power++;
|
power++;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
public void IncreaseAllowedBombs()
|
public void IncreaseAllowedBombs()
|
||||||
{
|
{
|
||||||
if (AllowedBombs <= MaxAllowedBombs)
|
if (allowedBombs <= MaxAllowedBombs)
|
||||||
{
|
{
|
||||||
AllowedBombs++;
|
allowedBombs++;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
public void PlaceBomb(Vector3 position)
|
public void RegisterBomb(Vector3 position)
|
||||||
{
|
{
|
||||||
if (CanPlaceBomb(position))
|
if (!CanPlaceBomb(position)) return;
|
||||||
{
|
placedBombs++;
|
||||||
PlacedBombs++;
|
|
||||||
_usedPosition.Add(position);
|
_usedPosition.Add(position);
|
||||||
}
|
}
|
||||||
}
|
|
||||||
|
|
||||||
public void RemoveBomb(Vector3 position)
|
public void UnregisterBomb(Vector3 position)
|
||||||
{
|
{
|
||||||
if (_usedPosition.Contains(position))
|
if (!_usedPosition.Contains(position)) return;
|
||||||
{
|
placedBombs--;
|
||||||
PlacedBombs--;
|
|
||||||
_usedPosition.Remove(position);
|
_usedPosition.Remove(position);
|
||||||
}
|
}
|
||||||
}
|
|
||||||
|
|
||||||
public bool CanPlaceBomb(Vector3 position)
|
public bool CanPlaceBomb(Vector3 position)
|
||||||
{
|
{
|
||||||
return (!_usedPosition.Contains(position) && (PlacedBombs < AllowedBombs));
|
return !_usedPosition.Contains(position) && placedBombs < allowedBombs;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
|
@ -37,7 +37,6 @@ namespace src.Managers
|
||||||
_gameStateManager = gameObject.AddComponent<GameStateManager>();
|
_gameStateManager = gameObject.AddComponent<GameStateManager>();
|
||||||
_levelManager = gameObject.AddComponent<LevelManager>();
|
_levelManager = gameObject.AddComponent<LevelManager>();
|
||||||
_upgradeManager = gameObject.AddComponent<UpgradeManager>();
|
_upgradeManager = gameObject.AddComponent<UpgradeManager>();
|
||||||
gameObject.AddComponent<PlayerUpgrade>();
|
|
||||||
|
|
||||||
// Load external components
|
// Load external components
|
||||||
_playerController = GameObject.Find("Player").GetComponent<PlayerController>();
|
_playerController = GameObject.Find("Player").GetComponent<PlayerController>();
|
||||||
|
|
|
@ -1,39 +1,50 @@
|
||||||
using src.Ammo;
|
using System;
|
||||||
|
using System.ComponentModel;
|
||||||
using src.Base;
|
using src.Base;
|
||||||
using src.Helpers;
|
using src.Helpers;
|
||||||
using src.Managers;
|
using src.Managers;
|
||||||
using UnityEngine;
|
using UnityEngine;
|
||||||
|
using UnityStandardAssets.CrossPlatformInput;
|
||||||
|
|
||||||
namespace src.Player
|
namespace src.Player
|
||||||
{
|
{
|
||||||
public class PlayerController : GameplayComponent, IExplosable
|
public class PlayerController : GameplayComponent, IExplosable
|
||||||
{
|
{
|
||||||
|
public bool godMode;
|
||||||
|
public float movementSpeed = 4f;
|
||||||
|
|
||||||
|
/* Components */
|
||||||
private GameStateManager _gameStateManager;
|
private GameStateManager _gameStateManager;
|
||||||
private Rigidbody2D _rigidbody2d;
|
private Rigidbody2D _rigidbody2d;
|
||||||
private Collider2D _collider2D;
|
private Collider2D _collider2D;
|
||||||
private Transform _respawnPosition;
|
private Transform _respawnPosition;
|
||||||
private BombsSpawner _bombsSpawner;
|
private BombsUtilManager _bombsUtil;
|
||||||
private Animator _animator;
|
private Animator _animator;
|
||||||
private PlayerUpgrade _playerUpgrade;
|
private PlayerUpgrade _playerUpgrade;
|
||||||
|
|
||||||
|
/* Variables */
|
||||||
|
private bool _isDead;
|
||||||
|
|
||||||
|
/* Animator Variables*/
|
||||||
private static readonly int AnimHorizontal = Animator.StringToHash("AnimHorizontal");
|
private static readonly int AnimHorizontal = Animator.StringToHash("AnimHorizontal");
|
||||||
private static readonly int AnimVertical = Animator.StringToHash("AnimVertical");
|
private static readonly int AnimVertical = Animator.StringToHash("AnimVertical");
|
||||||
private static readonly int AnimDeath = Animator.StringToHash("AnimDeath");
|
private static readonly int AnimDeath = Animator.StringToHash("AnimDeath");
|
||||||
|
|
||||||
|
|
||||||
public bool godMode;
|
protected void Awake()
|
||||||
public float movementSpeed = 4f;
|
{
|
||||||
private bool _isDead;
|
_playerUpgrade = gameObject.AddComponent<PlayerUpgrade>();
|
||||||
|
}
|
||||||
|
|
||||||
protected void Start()
|
protected void Start()
|
||||||
{
|
{
|
||||||
_gameStateManager = GameStateManager.instance;
|
_gameStateManager = GameStateManager.instance;
|
||||||
_playerUpgrade = PlayerUpgrade.instance;
|
_bombsUtil = BombsUtilManager.instance;
|
||||||
|
|
||||||
_rigidbody2d = GetComponent<Rigidbody2D>();
|
_rigidbody2d = GetComponent<Rigidbody2D>();
|
||||||
_collider2D = GetComponent<Collider2D>();
|
_collider2D = GetComponent<Collider2D>();
|
||||||
_animator = GetComponentInChildren<Animator>();
|
_animator = GetComponentInChildren<Animator>();
|
||||||
_respawnPosition = GameObject.Find("RespawnPosition").transform;
|
_respawnPosition = GameObject.Find("RespawnPosition").transform;
|
||||||
_bombsSpawner = GameObject.Find("BombSpawner").GetComponent<BombsSpawner>();
|
|
||||||
|
|
||||||
movementSpeed = _playerUpgrade.GetMovementSpeed();
|
movementSpeed = _playerUpgrade.GetMovementSpeed();
|
||||||
_playerUpgrade.PlayerSpeed += OnSpeedUpgrade;
|
_playerUpgrade.PlayerSpeed += OnSpeedUpgrade;
|
||||||
|
@ -53,15 +64,50 @@ namespace src.Player
|
||||||
private void Update()
|
private void Update()
|
||||||
{
|
{
|
||||||
if (_gameStateManager.IsGamePaused || _gameStateManager.IsPlayerMovementForbidden || _isDead) {return;}
|
if (_gameStateManager.IsGamePaused || _gameStateManager.IsPlayerMovementForbidden || _isDead) {return;}
|
||||||
HandleBombInput();
|
HandleItemsInput();
|
||||||
}
|
}
|
||||||
|
|
||||||
private void HandleMovementInput()
|
private void HandleMovementInput()
|
||||||
{
|
{
|
||||||
#if UNITY_STANDALONE || UNITY_WEBGL || UNITY_EDITOR
|
#if UNITY_STANDALONE || UNITY_WEBGL || UNITY_EDITOR
|
||||||
|
HandleKeyboardMovement();
|
||||||
|
#elif UNITY_IOS || UNITY_ANDROID
|
||||||
|
HandleTouchMovement();
|
||||||
|
#elif UNITY_PS4 || UNITY_XBOXONE
|
||||||
|
HandlerControllerMovement();
|
||||||
|
#endif
|
||||||
|
}
|
||||||
|
|
||||||
|
private void HandleItemsInput()
|
||||||
|
{
|
||||||
|
#if UNITY_EDITOR || UNITY_STANDALONE || UNITY_WEBGL
|
||||||
|
if (Input.GetKeyDown(KeyCode.Space))
|
||||||
|
{
|
||||||
|
PlaceBomb();
|
||||||
|
}
|
||||||
|
#elif UNITY_IOS || UNITY_ANDROID
|
||||||
|
if (CrossPlatformInputManager.GetButton("PlaceBomb"))
|
||||||
|
{
|
||||||
|
PlaceBomb();
|
||||||
|
}
|
||||||
|
#elif UNITY_PS4 || UNITY_XBOXONE
|
||||||
|
// Console bomb placement is not supported yet.
|
||||||
|
#endif
|
||||||
|
}
|
||||||
|
|
||||||
|
#if UNITY_STANDALONE || UNITY_WEBGL || UNITY_EDITOR
|
||||||
|
private void HandleKeyboardMovement()
|
||||||
|
{
|
||||||
var horizontal = Input.GetAxisRaw("Horizontal");
|
var horizontal = Input.GetAxisRaw("Horizontal");
|
||||||
var vertical = Input.GetAxisRaw("Vertical");
|
var vertical = Input.GetAxisRaw("Vertical");
|
||||||
#elif UNITY_IOS || UNITY_ANDROID
|
var movementVector = new Vector2(horizontal, vertical);
|
||||||
|
MovePosition(movementVector);
|
||||||
|
}
|
||||||
|
#endif
|
||||||
|
|
||||||
|
#if UNITY_IOS || UNITY_ANDROID
|
||||||
|
private void HandleTouchMovement()
|
||||||
|
{
|
||||||
var horizontal = 0;
|
var horizontal = 0;
|
||||||
var vertical = 0;
|
var vertical = 0;
|
||||||
if (CrossPlatformInputManager.GetButton("MoveUp"))
|
if (CrossPlatformInputManager.GetButton("MoveUp"))
|
||||||
|
@ -80,50 +126,60 @@ namespace src.Player
|
||||||
{
|
{
|
||||||
horizontal = -1;
|
horizontal = -1;
|
||||||
}
|
}
|
||||||
#elif UNITY_PS4 || UNITY_XBOXONE
|
var movementVector = new Vector2(horizontal, vertical);
|
||||||
// // Console movement is not supported yet.
|
MovePosition(movementVector);
|
||||||
|
}
|
||||||
#endif
|
#endif
|
||||||
|
|
||||||
var movementVector = new Vector2(horizontal, vertical).NormalizeToCross();
|
#if UNITY_PS4 || UNITY_XBOXONE
|
||||||
|
private void HandlerControllerMovement()
|
||||||
|
{
|
||||||
|
throw new NotImplementedException();
|
||||||
|
}
|
||||||
|
#endif
|
||||||
|
|
||||||
|
private void MovePosition(Vector2 movementVector)
|
||||||
|
{
|
||||||
|
movementVector = movementVector.NormalizeToCross();
|
||||||
_animator.SetFloat(AnimHorizontal, movementVector.x);
|
_animator.SetFloat(AnimHorizontal, movementVector.x);
|
||||||
_animator.SetFloat(AnimVertical, movementVector.y);
|
_animator.SetFloat(AnimVertical, movementVector.y);
|
||||||
|
|
||||||
|
|
||||||
_rigidbody2d.MovePosition(_rigidbody2d.position + movementSpeed * Time.deltaTime * movementVector);
|
_rigidbody2d.MovePosition(_rigidbody2d.position + movementSpeed * Time.deltaTime * movementVector);
|
||||||
}
|
}
|
||||||
|
|
||||||
private void PlaceBomb()
|
private void PlaceBomb()
|
||||||
{
|
{
|
||||||
_bombsSpawner.PlaceBomb(transform);
|
var position = transform.position;
|
||||||
}
|
var absX = Mathf.RoundToInt(position.x);
|
||||||
|
var absY = Mathf.RoundToInt(position.y);
|
||||||
|
var newPosition = new Vector2(absX, absY);
|
||||||
|
if (!_bombsUtil.CanPlaceBomb(newPosition)) return;
|
||||||
|
|
||||||
private void HandleBombInput()
|
Instantiate(PrefabAtlas.Bomb, newPosition, Quaternion.identity);
|
||||||
{
|
_bombsUtil.RegisterBomb(newPosition);
|
||||||
#if UNITY_EDITOR || UNITY_STANDALONE || UNITY_WEBGL
|
|
||||||
if (Input.GetKeyDown(KeyCode.Space))
|
|
||||||
{
|
|
||||||
PlaceBomb();
|
|
||||||
}
|
|
||||||
#elif UNITY_IOS || UNITY_ANDROID
|
|
||||||
if (CrossPlatformInputManager.GetButton("PlaceBomb"))
|
|
||||||
{
|
|
||||||
PlaceBomb();
|
|
||||||
}
|
|
||||||
#elif UNITY_PS4 || UNITY_XBOXONE
|
|
||||||
// Console bomb placement is not supported yet.
|
|
||||||
#endif
|
|
||||||
}
|
}
|
||||||
|
|
||||||
public void Respawn()
|
public void Respawn()
|
||||||
{
|
{
|
||||||
DebugHelper.LogInfo("Player is respawning!");
|
DebugHelper.LogInfo("Player is re-spawning!");
|
||||||
transform.SetPositionAndRotation(_respawnPosition.position, Quaternion.identity);
|
transform.SetPositionAndRotation(_respawnPosition.position, Quaternion.identity);
|
||||||
_animator.Play("IdleDown");
|
_animator.Play("IdleDown");
|
||||||
}
|
}
|
||||||
|
|
||||||
|
private void Die()
|
||||||
|
{
|
||||||
|
if (godMode)
|
||||||
|
{
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
_isDead = true;
|
||||||
|
_collider2D.enabled = false;
|
||||||
|
_animator.SetBool(AnimDeath, true);
|
||||||
|
Destroy(gameObject, 0.7f);
|
||||||
|
}
|
||||||
|
|
||||||
public void OnTriggerExit2D(Collider2D other)
|
public void OnTriggerExit2D(Collider2D other)
|
||||||
{
|
{
|
||||||
|
/* Turn off bomb trigger making it so you can't pass through. */
|
||||||
if (other.CompareTag("Bomb"))
|
if (other.CompareTag("Bomb"))
|
||||||
{
|
{
|
||||||
other.isTrigger = false;
|
other.isTrigger = false;
|
||||||
|
@ -142,18 +198,6 @@ namespace src.Player
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
private void Die()
|
|
||||||
{
|
|
||||||
if (godMode)
|
|
||||||
{
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
_isDead = true;
|
|
||||||
_collider2D.enabled = false;
|
|
||||||
_animator.SetBool(AnimDeath, true);
|
|
||||||
Destroy(gameObject, 0.7f);
|
|
||||||
}
|
|
||||||
|
|
||||||
public void OnExplosion()
|
public void OnExplosion()
|
||||||
{
|
{
|
||||||
DebugHelper.LogInfo("Player hit by explosion");
|
DebugHelper.LogInfo("Player hit by explosion");
|
||||||
|
|
|
@ -4,24 +4,14 @@ namespace src.Player
|
||||||
{
|
{
|
||||||
public class PlayerUpgrade : GameplayComponent
|
public class PlayerUpgrade : GameplayComponent
|
||||||
{
|
{
|
||||||
|
/* Events & Delegates */
|
||||||
public delegate void IncreaseSpeedDelegate(float speed);
|
public delegate void IncreaseSpeedDelegate(float speed);
|
||||||
public static PlayerUpgrade instance;
|
|
||||||
public event IncreaseSpeedDelegate PlayerSpeed;
|
public event IncreaseSpeedDelegate PlayerSpeed;
|
||||||
|
|
||||||
|
/* Variables */
|
||||||
public const float MaxPlayerSpeed = 8f;
|
public const float MaxPlayerSpeed = 8f;
|
||||||
private float _movementSpeed = 4f;
|
private float _movementSpeed = 4f;
|
||||||
|
|
||||||
public void Awake()
|
|
||||||
{
|
|
||||||
if (instance == null)
|
|
||||||
{
|
|
||||||
instance = this;
|
|
||||||
}
|
|
||||||
else if (instance != null)
|
|
||||||
{
|
|
||||||
Destroy(gameObject);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
public float GetMovementSpeed()
|
public float GetMovementSpeed()
|
||||||
{
|
{
|
||||||
return _movementSpeed;
|
return _movementSpeed;
|
||||||
|
|
|
@ -7,7 +7,7 @@ namespace src.Upgrade
|
||||||
{
|
{
|
||||||
public override void PerformUpgrade()
|
public override void PerformUpgrade()
|
||||||
{
|
{
|
||||||
var player = PlayerUpgrade.instance;
|
var player = _playerToUpgrade.GetComponent<PlayerUpgrade>();
|
||||||
player.IncreaseSpeed(.5f);
|
player.IncreaseSpeed(.5f);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
Loading…
Reference in a new issue