2019-06-02 10:00:00 +00:00
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using System.Collections;
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2019-06-09 20:33:48 +00:00
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using src.Managers;
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2019-06-02 10:00:00 +00:00
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using UnityEngine;
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2019-06-09 20:33:48 +00:00
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namespace src.Ammo
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2019-06-02 10:00:00 +00:00
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{
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public class BombController : MonoBehaviour, IExplosable
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{
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public GameObject explosionPrefab;
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private readonly BombStatsManager _bombStatsUtil = BombStatsManager.Instance;
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private bool _exploded;
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2019-06-09 20:33:48 +00:00
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// Start is called before the first frame update
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void Start()
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{
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Invoke(nameof(Explode), _bombStatsUtil.Timer);
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}
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void Explode()
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{
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Instantiate(explosionPrefab, transform.position, Quaternion.identity);
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GetComponent<SpriteRenderer>().enabled = false;
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transform.Find("2DCollider").gameObject.SetActive(false);
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StartCoroutine(CreateExplosions(Vector3.down));
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StartCoroutine(CreateExplosions(Vector3.left));
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StartCoroutine(CreateExplosions(Vector3.up));
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StartCoroutine(CreateExplosions(Vector3.right));
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_exploded = true;
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Destroy(gameObject, 0.3f);
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}
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private IEnumerator CreateExplosions(Vector3 direction)
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{
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for (int i = 1; i < _bombStatsUtil.Power; i++)
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{
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RaycastHit2D hit = Physics2D.Raycast(transform.position, direction, i,
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1 << 8);
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if (!hit.collider)
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{
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Instantiate(explosionPrefab, transform.position + i * direction,
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explosionPrefab.transform.rotation);
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}
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else
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{
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break;
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}
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}
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yield return new WaitForSeconds(0.05f);
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}
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public void OnTriggerEnter2D(Collider2D other)
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{
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if (!_exploded && other.CompareTag("Explosion"))
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{
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onExplosion();
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}
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}
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public void onExplosion()
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{
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// In caz ca o bomba loveste bomba, dam cancel la explozie
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// sa nu explodeze twice si o explodam automagic
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CancelInvoke(nameof(Explode));
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Explode();
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}
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}
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}
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