# Chip8 Emulator A Chip8 emulator written in [Rust](https://www.rust-lang.org/) for learning and educational purposes. In turns inside your Terminal and the code can be easily modified to run in other envionments. See it in action: [![asciicast](https://asciinema.org/a/Q7TCN6e1V2y2Vfm2tCiCSzsAd.svg)](https://asciinema.org/a/Q7TCN6e1V2y2Vfm2tCiCSzsAd) --- ## About Chip8 CHIP-8 is an interpreted programming language and a simple virtual machine designed primarily for running on 8-bit microcomputers and other systems in the late 1970s and early 1980s. Created by Joseph Weisbecker for RCA's COSMAC VIP microcomputer, CHIP-8 was intended to make programming more accessible by providing a higher-level language that could abstract away the complexities of direct hardware manipulation. The CHIP-8 architecture features a straightforward design: CPU: It uses a 16-bit address space and has 16 8-bit registers (V0-VF), where VF often serves as a flag register. Instructions are 2 bytes long, allowing for 35 possible opcodes. Memory: There are 4KB (4096 bytes) of RAM, with the first 512 bytes reserved for the interpreter itself, leaving 3584 bytes for programs and data. Display: A 64x32 pixel monochrome display where each pixel can be either on or off. Input: It handles input through a 16-key hexadecimal keypad. Timers: Two timers (delay and sound) decrement at 60 Hz, providing simple timing mechanisms. CHIP-8 games and programs were typically small, often fitting within the limited memory constraints, and included classics like "Pong", "Space Invaders", and "Tetris" adaptations. The simplicity of CHIP-8 has made it a popular choice for educational purposes, teaching fundamentals of computer architecture, programming, and emulation. Modern emulators and interpreters for CHIP-8 exist on various platforms, including web browsers, allowing enthusiasts to run and even develop new games for this vintage system. This has kept CHIP-8 relevant as a tool for understanding basic computing concepts and low-level programming. ## How is this project organized The project is written in Rust and it's organized in the following modules: ```shell . ├── Cargo.lock ├── Cargo.toml ├── LICENSE ├── proprietary_roms # Roms which I have no permission to share here. ├── README.md ├── roms │   ├── 1-chip8-logo.ch8 # Chip8 Logo Test ROM │   ├── 3-corax+.ch8 # Corax+ Instructions Test ROM │   └── ibm-logo.ch8 # IBM Logo Test ROM ├── src │   ├── display.rs # The screen / display module. │   ├── emulator.rs # The emulator logic which emulates the CPU. │   ├── input.rs # The input logic. │   ├── instruction.rs # The instruction decoding logic. │   ├── main.rs # The main file. This is the entrypoint. │   ├── sound.rs # The sound module. │   └── stack.rs # A stack implementation. ``` --- Made with ❤️ by [NucuLabs.dev](https://blog.nuculabs.dev) Follow me on 🦋 or 🐘 and let's chat: - BlueSky: [@nuculabs.dev](https://bsky.app/profile/nuculabs.dev) - Mastodon: [@nuculabs](https://mastodon.social/@nuculabs)