improve fps emulation
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717a5a85c6
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76e16d6a71
1 changed files with 3 additions and 3 deletions
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@ -114,15 +114,15 @@ where
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fn emulation_loop<T>(&mut self) -> Result<(), anyhow::Error> {
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fn emulation_loop<T>(&mut self) -> Result<(), anyhow::Error> {
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let mut timers_timer = Instant::now();
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let mut timers_timer = Instant::now();
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let mut tick_timer = Instant::now();
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let mut tick_timer = Instant::now();
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let target_fps: f32 = 60.0;
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let target_fps: u128 = 60;
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loop {
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loop {
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// Handle sound and delay timer.
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// Handle sound and delay timer.
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self.handle_timers(&mut timers_timer);
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self.handle_timers(&mut timers_timer);
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let now = Instant::now();
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let now = Instant::now();
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let elapsed_time = now.duration_since(tick_timer);
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let elapsed_time = now.duration_since(tick_timer);
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let elapsed_seconds = elapsed_time.as_secs_f32();
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let elapsed_ms = elapsed_time.as_millis();
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if elapsed_seconds >= (1.0 / target_fps) {
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if elapsed_ms >= (1000 / target_fps) {
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for _ in 0..=7 {
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for _ in 0..=7 {
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// fetch instruction & decode it
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// fetch instruction & decode it
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let instruction = self.fetch_instruction()?;
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let instruction = self.fetch_instruction()?;
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