Implement the dice roller
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src/dice/__init__.py
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src/dice/__init__.py
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src/dice/dice.py
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src/dice/dice.py
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import typing
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from src.dice.parser import DieParser
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class DiceRoller:
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"""
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DiceRoller is a simple class that allows you to roll dices.
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A die can be rolled using the following expression:
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- 1d20 will roll a 20-faceted die and output the result a random number between 1 and 20.
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- 1d100 will roll a 100 faceted die.
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- 2d20 will roll a two d20 dies and multiply the result by two.
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- 2d20+5 will roll a two d20 dies and multiply the result by two and ads 5.
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"""
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_parser = DieParser()
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@staticmethod
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def roll(expression: str, advantage: typing.Optional[bool]) -> int:
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"""
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Roll die and return the result.
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:param expression: The die expression.
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:param advantage: Optionally, rolls a die with advantage or disadvantage.
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:return: The die result.
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"""
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if advantage is None:
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return DiceRoller._parser.parse(expression)
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elif advantage is True:
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return DiceRoller.roll_with_advantage(expression)
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elif advantage is False:
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return DiceRoller.roll_with_disadvantage(expression)
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@staticmethod
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def roll_with_advantage(expression: str) -> int:
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"""
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Roll two dies and return the highest result.
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:param expression: The die expression.
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:return: The die result.
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"""
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one = DiceRoller._parser.parse(expression)
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two = DiceRoller._parser.parse(expression)
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return max(one, two)
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@staticmethod
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def roll_with_disadvantage(expression: str) -> int:
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"""
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Roll two dies and return the lowest result.
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:param expression: The die expression.
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:return: The die result.
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"""
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one = DiceRoller._parser.parse(expression)
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two = DiceRoller._parser.parse(expression)
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return min(one, two)
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src/dice/parser.py
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src/dice/parser.py
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import tatsu
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from src.dice.semantics import DieSemantics
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DIE_GRAMMAR = '''
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@@grammar::Die
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@@whitespace :: None
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start = [number_of_dies:number] die:die [modifier:die_modifier] $;
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die = die_type:die_type die_number:number;
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die_modifier = op:die_modifier_op modifier:number;
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die_modifier_op = '+' | '-';
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die_type = 'd' | 'zd';
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number = /[0-9]+/ ;
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'''
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class DieParser:
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"""
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Parser for the die grammar defined above.
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"""
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def __init__(self):
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self._parser = tatsu.compile(DIE_GRAMMAR)
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self._semantics = DieSemantics()
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def parse(self, expression: str) -> int:
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"""
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Parses the die expression and returns the result.
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"""
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clean_expression = "".join(expression.split())
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result = self._parser.parse(clean_expression, semantics=self._semantics)
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number_of_dies = result.get("number_of_dies") or 1
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modifier = result.get("modifier") or 0
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die = result.get("die")
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return number_of_dies * die + modifier
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src/dice/semantics.py
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src/dice/semantics.py
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import random
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from tatsu.ast import AST
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# noinspection PyMethodMayBeStatic
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class DieSemantics:
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def number(self, ast):
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return int(ast)
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def die(self, ast):
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if not isinstance(ast, AST):
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return ast
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die_type = ast.get("die_type")
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die_number = ast.get("die_number", 1)
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if die_number <= 0:
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raise ValueError(f"Invalid die number: {die_number}")
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# normal die
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if die_type == "d":
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return random.randint(1, die_number)
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# zero-based die can output 0.
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if die_type == "zd":
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return random.randint(0, die_number)
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raise ValueError(f"Invalid die type: {die_type}")
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def die_modifier(self, ast):
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if not isinstance(ast, AST):
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return ast
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op = ast.get("op")
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modifier = ast.get("modifier", 0)
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if op == "+":
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return modifier
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else:
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return -modifier
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