Implement the dice roller

This commit is contained in:
Denis-Cosmin NUTIU 2024-01-21 16:55:19 +02:00
parent 2cc00bdf4f
commit 8b7a415ef0
4 changed files with 122 additions and 0 deletions

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src/dice/__init__.py Normal file
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src/dice/dice.py Normal file
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import typing
from src.dice.parser import DieParser
class DiceRoller:
"""
DiceRoller is a simple class that allows you to roll dices.
A die can be rolled using the following expression:
- 1d20 will roll a 20-faceted die and output the result a random number between 1 and 20.
- 1d100 will roll a 100 faceted die.
- 2d20 will roll a two d20 dies and multiply the result by two.
- 2d20+5 will roll a two d20 dies and multiply the result by two and ads 5.
"""
_parser = DieParser()
@staticmethod
def roll(expression: str, advantage: typing.Optional[bool]) -> int:
"""
Roll die and return the result.
:param expression: The die expression.
:param advantage: Optionally, rolls a die with advantage or disadvantage.
:return: The die result.
"""
if advantage is None:
return DiceRoller._parser.parse(expression)
elif advantage is True:
return DiceRoller.roll_with_advantage(expression)
elif advantage is False:
return DiceRoller.roll_with_disadvantage(expression)
@staticmethod
def roll_with_advantage(expression: str) -> int:
"""
Roll two dies and return the highest result.
:param expression: The die expression.
:return: The die result.
"""
one = DiceRoller._parser.parse(expression)
two = DiceRoller._parser.parse(expression)
return max(one, two)
@staticmethod
def roll_with_disadvantage(expression: str) -> int:
"""
Roll two dies and return the lowest result.
:param expression: The die expression.
:return: The die result.
"""
one = DiceRoller._parser.parse(expression)
two = DiceRoller._parser.parse(expression)
return min(one, two)

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src/dice/parser.py Normal file
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import tatsu
from src.dice.semantics import DieSemantics
DIE_GRAMMAR = '''
@@grammar::Die
@@whitespace :: None
start = [number_of_dies:number] die:die [modifier:die_modifier] $;
die = die_type:die_type die_number:number;
die_modifier = op:die_modifier_op modifier:number;
die_modifier_op = '+' | '-';
die_type = 'd' | 'zd';
number = /[0-9]+/ ;
'''
class DieParser:
"""
Parser for the die grammar defined above.
"""
def __init__(self):
self._parser = tatsu.compile(DIE_GRAMMAR)
self._semantics = DieSemantics()
def parse(self, expression: str) -> int:
"""
Parses the die expression and returns the result.
"""
clean_expression = "".join(expression.split())
result = self._parser.parse(clean_expression, semantics=self._semantics)
number_of_dies = result.get("number_of_dies") or 1
modifier = result.get("modifier") or 0
die = result.get("die")
return number_of_dies * die + modifier

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src/dice/semantics.py Normal file
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import random
from tatsu.ast import AST
# noinspection PyMethodMayBeStatic
class DieSemantics:
def number(self, ast):
return int(ast)
def die(self, ast):
if not isinstance(ast, AST):
return ast
die_type = ast.get("die_type")
die_number = ast.get("die_number", 1)
if die_number <= 0:
raise ValueError(f"Invalid die number: {die_number}")
# normal die
if die_type == "d":
return random.randint(1, die_number)
# zero-based die can output 0.
if die_type == "zd":
return random.randint(0, die_number)
raise ValueError(f"Invalid die type: {die_type}")
def die_modifier(self, ast):
if not isinstance(ast, AST):
return ast
op = ast.get("op")
modifier = ast.get("modifier", 0)
if op == "+":
return modifier
else:
return -modifier